2026
Journal Paper
BeamStellar: Beaming Display with Low-Latency, 6-DoF Glasses Tracking via Spatio-Temporal LED Encoding
IEEE Transactions on Visualization and Computer Graphics, 2026 (presented at IEEE VR 2026)
Conference Paper
Saccaidance: Saccade-Aware Pattern Embedding for Gaze Guidance on High-Speed Displays
Proceedings of the 2025 31st ACM Symposium on Virtual Reality Software and Technology (VRST), No.: 36, Pages 1 - 11,
Conference Paper
Design and Evaluation of a Photorealistic AI Virtual Peer in Elementary Collaborative Classroom
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, CHI 2026, Creant el demà junts, Barcelona, Spain, 13–17 April, 2026, pp xx-xx, 2026.
Conference Paper
ImmersiveDMT: A VR System for Expressive Body Movement and Stress Reduction through Dance Movement Therapy
Proceedings of 2026 IEEE Conference Virtual Reality and 3D User Interfaces (VR), pp xx-xx, 2026
Conference Paper
OpticalAging: Real-time Presbyopia Simulation for Inclusive Design via Tunable Lenses
Proceedings of Augmented Humans Conference (AHs) 2026
2025
Conference Paper
Learned Display Radiance Fields with Lensless Cameras
Proceedings of the SIGGRAPH Asia 2025 Technical Communications Article No.: 17, Pages 1 - 4
Poster Paper
Holoarm: A face-following 3d display using autostereoscopic display and robot arm
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems Article No.: 732, Pages 1 - 4
Poster Paper
RAPHO: A Rapid Occluding Photochromic Based Occlusion-Capable Display
Proceedings of IEEE ISMAR 2025, Daejeon, South Korea, Oct. 8 - Oct. 12 2025
Workshop Paper
Seamlessly Integrating Forces into the Environment: A Flying Augmented Drone Ball for Superhuman Sport
Proceedings of IEEE ISMAR-Adjunct 2025, Daejeon, South Korea, Oct. 8 - Oct. 12 2025
Workshop Paper
Designing a Seamless VR Experience for Dance Movement Therapy
Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2025
Workshop Paper
BeamStellar: Low-Latency, 6-DoF Head Tracking for Beaming Displays with Spatio-Temporal LED Encoding
Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2025
Workshop Paper
HoloPresence: A Remote Monitoring System using Autostereoscopic Display and Robot Arms
Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2025
Workshop Paper
Pinching Visuo-Haptic Tactile Display: A Dynamic Cloth Texturization Via Visually Enhanced Tactile Sensation
Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2025
2024
Journal Paper
HaptoFloater: Visuo-Haptic Augmented Reality by Embedding Imperceptible Color Vibration Signals for Tactile Display Control in a Mid-Air Image
IEEE Transactions on Visualization and Computer Graphics, 2024 (presented at IEEE ISMAR 2024)
Journal Paper
Perception-Driven Soft-Edge Occlusion for Optical See-Through Head-Mounted Displays
IEEE Transactions on Visualization and Computer Graphics
Journal Paper
StainedSweeper: Compact, Variable-Intensity Light-Attenuation Display with Sweeping Tunable Retarders
IEEE Transactions on Visualization and Computer Graphics, 2024 (presented at IEEE VR 2024)
Journal Paper
Towards Co-operative Beaming Displays: Dual Steering Projectors for Extended Projection Volume and Head Orientation Range
IEEE Transactions on Visualization and Computer Graphics, 2024 (presented at IEEE VR 2024)
Conference Paper
MotionTales: Enhancing Creative Physical Expression in Elementary Education
Proceedings of SIGGRAPH Asia 2024 Educator's Forum, p. 1-8, 2024
Conference Paper
FactoredSweeper: Optical See-Through Display Integrating Light Attenuation and Addition with Single Spatial Light Modulator
Proceedings of IEEE ISMAR 2024, Seattle, US, pp 61-70, Oct. 21-25, 2024.
Conference Demo
TractFree : Finger-Free Grip for Traction and Weight
Proceedings of SIGGRAPH Asia 2024 Emerging Technologies, 16, p. 1-2, 2024
Workshop Paper
The Kuroko Paradigm: Augmenting Avatars in Augmented Reality with Reality Actuators
Proceedings of IEEE VR Workshops, Workshop 19: 1st Workshop on Seamless Reality: AR Technologies for Seamless Perception and Cognition between Cyber and Physical Spaces, pp 578—580, 2024
Workshop Paper
HoloArm: A Face-Following 3D Display Using Autostereoscopic Display and Robot Arm
Proceedings of IEEE VR Workshops, Workshop 19: 1st Workshop on Seamless Reality: AR Technologies for Seamless Perception and Cognition between Cyber and Physical Spaces, pp 581—583, 2024
2023
Journal Paper
Low-Latency Beaming Display: Implementation of Wearable, 133 μs Motion-to-Photon Latency Near-eye Display
IEEE Transactions on Visualization and Computer Graphics, 29 (11), pp 4761 - 4771, 2023 (presented at IEEE ISMAR2023)
Conference Paper
HoloBeam: Paper-Thin Near-Eye Displays
Proceedings of 2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR), pp 581-591, Shanghai, China, Mar. 25-9, 2023
Conference Paper
Realistic Defocus Blur for Multiplane Computer-Generated Holography
Proceedings of 2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR), pp 418-426, Shanghai, China, Mar. 25-9, 2023
Conference Paper
A Compact Photochromic Occlusion Capable See-through Display with Holographic Lenses
Proceedings of 2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR), pp 237-242, Shanghai, China, Mar. 25-9, 2023
Poster Paper
Dual Beaming Display for Extended Head Orientation and Projection Volume
Proceedings of IEEE ISMAR Adjunct (ISMAR-Adjunct) 2023, Pages: 377-378, Sydney, Australia, Oct. 16-20, 2023
Poster Paper
Mitigating edge fringe effects in multiplane holography
Proceedings Volume 12449, Optical Architectures for Displays and Sensing in Augmented, Virtual, and Mixed Reality (AR, VR, MR) IV, 2023 (SPIE Photonics West 2023)
2022
Journal Paper
Neural Distortion Fields for Spatial Calibration of Wide Field-of-View Near-Eye Displays
OSA Optical Express, Vol. 30, Issue 22, pp. 40628–40644, 2022
Conference Paper
Towards Spatial Airflow Interaction: Schlieren Imaging for Augmented Reality
Proceedings of IEEE ISMAR 2022, 9 pages, Singapore, Oct. 17-21, 2022
2021
Journal Paper
EnvSLAM: Combining SLAM Systems and Neural Networks to Improve the Environment Fusion in AR Applications
ISPRS International Journal of Geo-Information 10.11 (2021): 772.
Journal Paper
Ultrasound-driven Curveball in Table Tennis: Human Activity Support via Noncontact Remote Object Manipulation
Proceedings of the ACM on Human-Computer Interaction, Volume 5, Issue ISS, November 2021, Article No.: 503, pp 1–20
Journal Paper
Focal Surface Occlusion
OSA Optical Express, Vol. 29, Issue 22, pp. 36581–36597, 2021
Journal Paper
Beaming Displays
IEEE Transactions on Visualization and Computer Graphics, 27 (5), pp 2659 - 2668, 2021 (presented at IEEE VR 2021)
Conference Paper
Blending Shadows: Casting Shadows in Virtual and Real using Occlusion-Capable Augmented Reality Near-Eye Displays
Proceedings of IEEE ISMAR 2021, 9 pages, Bari, Italy, Oct. 4-8, 2021
Poster Paper
Focus-Aware Retinal Projection-based Near-Eye Display
Proceedings of IEEE ISMAR 2021, pp 207-208, Bari, Italy, Oct. 4-8, 2021
2020
Journal Paper
StainedView: Variable-Intensity Light-Attenuation Display with Cascaded Spatial Color Filtering for Improved Color Fidelity
IEEE Transactions on Visualization and Computer Graphics, 26(12), 3576-3586, 2020 (presented at IEEE ISMAR 2020)
[bibtex]
@article{kaminokado2020stainedview,
author = {Kaminokado, Takumi and Hiroi, Yuichi and Itoh, Yuta},
journal = {IEEE Transactions on Visualization and Computer Graphics (TVCG)},
title = {StainedView: Variable-Intensity Light-Attenuation Display with Cascaded Spatial Color Filtering for Improved Color Fidelity},
pages = {xxx-xxx},
year = {2020},
} Conference Paper
Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality?
Proceedings of IEEE ISMAR 2020, Recife, Brazil, pp 80-89, Oct. 14-18, 2020.
Conference Paper
DehazeGlasses: Optical Dehazing with an Occlusion Capable See-Through Displays
Proceedings of Augmented Humans 2020, no. 3, pp 1–11, 2020
[bibtex]
@inproceedings{hiroi2020dehazeglasses,
title = {DehazeGlasses: Optical Dehazing with an Occlusion Capable See-Through Display},
author = {Hiroi, Yuichi and Kaminokado, Takumi and Mori, Atsushi and Itoh, Yuta},
booktitle = {Proceedings of the Augmented Humans International Conference},
pages = {1--11},
year = {2020}
} Poster Paper
Catching the Drone-A Tangible Augmented Reality Game in Superhuman Sports
Proceedings of IEEE ISMAR 2020, Recife, Brazil, pp 24-29, Oct. 14-18, 2020.
Poster Paper
Stencil Marker: Designing Partially Transparent Markers for Stacking Augmented Reality Objects
Proceedings of IEEE ISMAR 2020, Recife, Brazil, pp 255--257, Oct. 14-18, 2020.
Conference Demo
Hopping-Pong: Computational Curveball in Table Tennis by Noncontact Ultrasound Force
SIGGRAPH '20: ACM SIGGRAPH 2020 Emerging Technologies, pp 1--2
Conference Demo
超音波の非接触力を用いた卓球における変化球の実現
インタラクション2020, インタラクティブ発表, 3C-61, (web開催に変更) 学術総合センター内一橋講堂, 東京, Mar. 9-11, 2020
2019
Journal Paper
Varifocal Occlusion for Optical See-Through Head-Mounted Displays using a Slide Occlusion Mask
IEEE Transactions on Visualization and Computer Graphics, 25 (5), pp 1961-1969, 2019. (presented at IEEE VR 2019)
[bibtex]
@article{hamasaki2019varifocal,
author = {Hamasaki, Takumi and Itoh, Yuta},
journal = {IEEE Transactions on Visualization and Computer Graphics (TVCG)},
title = {Varifocal Occlusion for Optical See-Through Head-Mounted Displays using a Slide Occlusion Mask},
year = {2019},
number = {5},
pages = {1961--1969},
volume = {25},
publisher = {IEEE},
} Journal Paper
Light Attenuation Display: Subtractive See-Through Near-Eye Display via Spatial Color Filtering
IEEE Transactions on Visualization and Computer Graphics, 25 (5), pp 1951-1960, 2019. (presented at IEEE VR 2019)
[bibtex]
@article{itoh2019attenuation,
author = {Itoh, Yuta and Langlotz, Tobias and Iwai, Daisuke and Kiyokawa, Kiyoshi and Amano, Toshiyuki},
journal = {IEEE Transactions on Visualization and Computer Graphics (TVCG)},
title = {Light Attenuation Display: Subtractive See-Through Near-Eye Display via Spatial Color Filtering},
year = {2019},
issn = {1077-2626},
month = may,
number = {5},
pages = {1951--1960},
volume = {25},
date = {May},
keywords = {colour displays;helmet mounted displays;light attenuation;light polarisation;light sources;liquid crystal displays;microdisplays;optical filters;spatial filters;spatial light modulators;spatially subtracting colors;embedded light source;background light pixel-wise;core optical component;phase-only spatial light modulator;polarization optics;spatially programmable color filter;image rendering;FoV color control;optical see-through head-mounted displays;virtual imaging;subtractive see-through near-eye display;light-additive OST-HMD;optical see-through near-eye displays;microdisplay;light attenuation display filters;PSLM;liquid crystal module;Image color analysis;Lighting;Attenuation;Liquid crystal displays;Optical imaging;Optical attenuators;Optical polarization;Light attenuation display;phase modulation;see-through display;vision augmentation;augmented reality},
} Journal Paper
Computational Phase-Modulated Eyeglasses
IEEE Transactions on Visualization and Computer Graphics, 27 (3), pp 1916 - 1928, 2021. (Date of Publication: 14 October 2019) (presented at IEEE VR 2020,
Poster Paper
OSTNet: Calibration Method for Optical See-Through Head-MountedDisplays via Non-Parametric Distortion Map Genaration
Proceedings of IEEE ISMAR 2019, Beijing, China, pp 259--260, Oct. 14-18, 2019.
Poster Paper
DroneCamo: Modifying Human-Drone Comfort via Augmented Reality
Proceedings of IEEE ISMAR 2019, Beijing, China, pp 167-168, Oct. 14-18, 2019.
Poster Paper
Kuroko Paradigm: Implications Augmenting Physical Interaction with AR Avatars
Proceedings of IEEE ISMAR 2019, Beijing, China, pp 26--27, Oct. 14-18, 2019.
Poster Paper
WARP: Contributional Tracking Architecture towards a Worldwide Augmented Reality Platform
Proceedings of IEEE ISMAR 2019 Beijing, China, Oct. 14--18, 2019.
2018
Journal Paper
A Survey of Calibration Methods for Optical See-Through Head-Mounted Displays
IEEE Transactions on Visualization and Computer Graphics, 24 (9), pp 2649--2662, 2018.
[bibtex]
@article{grubert2018survey,
author = {Grubert, Jens and Itoh, Yuta and Moser, Kenneth and {Swan~II}, J. Edward},
title = {A Survey of Calibration Methods for Optical See-Through Head-Mounted Displays},
number = {9},
pages = {2649--2662},
volume = {24},
journal = {IEEE Transactions on Visualization and Computer Graphics (TVCG)},
publisher = {IEEE},
year = {2017},
date = {28 September},
} Journal Paper
HySAR: Hybrid Material Rendering by an Optical See-Through Head-Mounted Display with Spatial Augmented Reality Projection
IEEE Transactions on Visualization and Computer Graphics, 24 (4), pp 1457--1466, 2018.
Conference Paper
ChromaGlasses: Computational Glasses for Compensating Colour Blindness
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018, Montreal, QC, Canada, April 21-26, 2018, pp 1-12, 2018.
[bibtex]
@inproceedings{langlotz2018chroma,
author = {Langlotz, Tobias and Sutton, Jonathan and Zollmann, Stefanie and Itoh, Yuta and Regenbrecht, Holger},
booktitle = {Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems},
title = {ChromaGlasses: Computational Glasses for Compensating Colour Blindness},
pages = {390:1--390:12},
publisher = {ACM},
url = {http://doi.acm.org/10.1145/3173574.3173964},
address = {New York, NY, USA},
keywords = {augmented human, augmented reality, colour blindness, colour vision deficiency, computational glasses, head-mounted displays, near-eye displays, vision augmentation},
year = {2018},
} 2017
Journal Paper
Emulation of Physician Tasks in Eye-Tracked Virtual Reality for Remote Diagnosis of Neurodegenerative Disease
IEEE Transactions on Visualization and Computer Graphics (Presented at IEEE VR 2017), 23 (4), pp 1302--1311, 2017.
Journal Paper
Occlusion Leak Compensation for Optical See-Through Displays Using a Single-Layer Transmissive Spatial Light Modulator
IEEE Transactions on Visualization and Computer Graphics, 23 (11), pp 2463-2473, 2017.
Conference Paper
Recognition and mapping of facial expressions to avatar by embedded photo reflective sensors in head mounted display
IEEE Virtual Reality, VR 2017, Los Angeles, CA, USA, March 18-22, 2017, pp 177--185, 2017.
Conference Paper
AdaptiVisor: assisting eye adaptation via occlusive optical see-through head-mounted displays
8th Augmented Human International Conference, AH 2017, Mountain View, CA, USA, March 16-18, 2017, pp 9, 2017.
[bibtex]
@inproceedings{Hiroi2017AAE3041164.3041178,
author = {Hiroi, Yuichi and Itoh, Yuta and Hamasaki, Takumi\& Sugimoto, Maki},
booktitle = {8th Augmented Human International Conference},
title = {AdaptiVisor: Assisting Eye Adaptation via Occlusive Optical See-through Head-mounted Displays},
pages = {9:1--9:9},
publisher = {ACM},
url = {http://doi.acm.org/10.1145/3041164.3041178},
address = {New York, NY, USA},
keywords = {AdaptiVisor, augmented reality, brightness adaptation, head-mounted displays, near-eye displays, occlusive HMD, optical see-through, vision augmentation},
year = {2017},
} Poster Paper
Monocular focus estimation method for a freely-orienting eye using Purkinje-Sanson images
IEEE Virtual Reality, VR 2017, Los Angeles, CA, USA, March 18-22, 2017, pp 213--214, 2017.
Poster Paper
HySAR: Hybrid material rendering by an optical see-through head-mounted display with spatial augmented reality projection
IEEE Virtual Reality, VR 2017, Los Angeles, CA, USA, March 18-22, 2017, pp 211--212, 2017.
2016
Journal Paper
Gaussian Light Field: Estimation of Viewpoint-Dependent Blur for Optical See-Through Head-Mounted Displays
IEEE Transactions on Visualization and Computer Graphics (Presented at IEEE ISMAR 2016), 22 (11), pp 2368--2376, 2016.
Conference Paper
Automated Spatial Calibration of HMD Systems with Unconstrained Eye-cameras
IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2016, Merida, Yucatan, Mexico, September 19-23, 2016, pp 94--99, 2016.
Poster Paper
OST Rift: Temporally consistent augmented reality with a consumer optical see-through head-mounted display
IEEE Virtual Reality, VR 2016, Greenville, SC, USA, March 19-23, 2016, pp 189--190, 2016.
Poster Paper
Facial Expression Mapping inside Head Mounted Display by Embedded Optical Sensors
29th Annual Symposium on User Interface Software and Technology, UIST 2016 Adjunct Volume, Tokyo, Japan, October 16 - 19, 2016, pp 91--92, 2016.
Conference Demo
Laplacian vision: augmenting motion prediction via optical see-through head-mounted displays and projectors
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2016, Anaheim, CA, USA, July 24-28, 2016, Emerging Technologies, pp 13:1, 2016.
2015
Journal Paper
Corneal-Imaging Calibration for Optical See-Through Head-Mounted Displays
IEEE Transactions on Visualization and Computer Graphics (Presented at IEEE VR 2015), 21 (4), pp 481--490, 2015.
Journal Paper
Subjective Evaluation of a Semi-Automatic Optical See-Through Head-Mounted Display Calibration Technique
IEEE Transactions on Visualization and Computer Graphics (Presented at IEEE VR 2015), 21 (4), pp 491--500, 2015.
Journal Paper
Light-Field Correction for Spatial Calibration of Optical See-Through Head-Mounted Displays
IEEE Transactions on Visualization and Computer Graphics (Presented at IEEE VR 2015), 21 (4), pp 471--480, 2015.
Journal Paper
Semi-Parametric Color Reproduction Method for Optical See-Through Head-Mounted Displays
IEEE Transactions on Visualization and Computer Graphics (Presented at IEEE ISMAR 2015), 21 (11), pp 1269--1278, 2015.
Conference Paper
Simultaneous Direct and Augmented View Distortion Calibration of Optical See-Through Head-Mounted Displays
IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2015, Fukuoka, Japan, September 29 - Oct. 3, 2015, pp 43--48, 2015.
Poster Paper
Continuous automatic calibration for optical see-through displays
IEEE Virtual Reality, VR 2015, Arles, Camargue, Provence, France, March 23-27, 2015, pp 241--242, 2015.
Poster Paper
An Interactive Augmented Reality Chess Game Using Bare-Hand Pinch Gestures
International Conference on Cyberworlds, CW 2015, Visby, Sweden, October 7-9, 2015, pp 355--358, 2015.
2014
Conference Paper
Performance and sensitivity analysis of INDICA: INteraction-Free DIsplay CAlibration for Optical See-Through Head-Mounted Displays
IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2014, Munich, Germany, September 10-12, 2014, pp 171--176, 2014.
Conference Paper
Interaction-free calibration for optical see-through head-mounted displays based on 3D Eye localization
IEEE Symposium on 3D User Interfaces, 3DUI 2014, Minneapolis, MN, USA, March 29-30, 2014, pp 75--82, 2014.
Conference Demo
[DEMO] INDICA : Interaction-free display calibration for optical see-through head-mounted displays based on 3D eye localization.
IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2014, Munich, Germany, September 10-12, 2014, pp 345-346, 2014.
2013
Conference Demo
[Demo] Calibration of Head-Mounted Finger Tracking to Optical See-Through Head Mounted Display
Demonstration at 12th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2013, Adelaide, Australia, October 1-4, 2013.
2011
Journal Paper
Least-squares two-sample test
Neural Networks, 24 (7), pp 735--751, 2011.